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Java Training


We are at Sensation Software Pvt. Ltd one of the most preferred & popular Java Training Institute in Bhubaneswar with well-equipped lab support to offer classroom training in Java/ J2EE for professionals, as well as fresher searching for job oriented training or certification training. We have professional and expert Java trainers, come with rich experience from industry's leading companies and are fully dedicated to coaching you on Java Course in Bhubaneswar along with hands-on practical knowledge of software development using Java. We make sure that you will become Java Expert from this Java Course.

The most popular programming language is Java, was first introduced by Sun Micro systems in the year 1995. And it hasn't looked back ever since. Apps and websites scores don't even function if you don't have Java installed in your computer. The number of such Java dependent applications is only enlarging with passing day. If you are thinking Java can boost your career, you can join Java classes without further ado.

Are you feeling a bit dicey at this point? With a bunch of training centers offering Java Training in Bhubaneswar, one is expected to have apprehensions. But if you know what are your exact requirements and your priorities, you will be able to narrow down your options quite effectively. Consequently, you will land up at our training center providing the best Java Training in Bhubaneswar.

Get enrolled here for the most demanding skill in the world. Java Training in Bhubaneswar will build your career a new height. We give you an excellent platform to learn and explore the subject from industry experts. We assist our students to dream high and achieve it.

Course Syllabus

Module 1: Introduction

  • Types of Programming language and Paradigms.
  • Java – what, where and why?
  • Platform independency
  • Comparison in Java with C and C++
  • Role of Java Programmer in Industry.
  • Java Evolution and History
  • Features of Java Language.
  • The Java Virtual Machine (JVM) – The heart of Java.
  • Java’s Magic Byte code
  • JDK , JRE and JIT

Module 2: Language Fundamentals or Grammar of Java

  • The Java Environment:
  • Installing Java in WINDOWS and LINUX
  • Java Program Development in different environment
  • Java Source File Structure
  • Introduction to VI, notepad, edit plus editor and Net beans, Eclipse IDE.
  • Compilation and Executions procedure using different editor and IDE.
  • Reference parameters, Output parameters.
  • Access specifiers and its requirement in java.
  • Naming conventions

Module 3: Reserve / Keywords present in Java

  • Lexical Tokens, Identifiers

Module 4: Primitive Data types and Block in java

  • Data types
  • int , char , float , double , Boolean , short , long , byte
  • UNICODE system
  • Value type, Reference type
  • Types and Scope of variables
  • Static variables, Instance variable, Local variables, final variable, transient variable, volatile variable
  • Static block and Non-static block
  • Static,non-static,final,abstract, native and synchronized
  • Communicate java application with other language using java native interface

Module 5: Java Operators

  • Arithmetic operators
  • Relational operators
  • Logical operators
  • Shift operators
  • Assignment Operator
  • Unary operator
  • Bitwise operators
  • Special operators
  • Ternary operator
  • Instanceof operator and typecasting.

Module 6:Wrapper Class

  • Integer
  • Character
  • Float
  • Double
  • Boolean
  • Short
  • Long
  • Type conversions
  • Implicit conversion, Explicit conversion

Module 7: Decision making and branching PROGRAMMING WITH JAVA

  • If statement
  • If….Else statement and if….else ladder
  • Nested if
  • Multiple if
  • Switch... case statement
  • Conditional operator vs. if statement
  • Break and continue in java

Module 8: Decision making and looping

  • While
  • Do
  • For
  • For each

Module 9: Object Oriented Programmingt

  • Class Fundamentals
  • Object & Object reference
  • Life time of object & Garbage Collection
  • Creating with Operating reference and Objects
  • Constructor & initialization code block
  • Access Control, Modifiers, methods
  • Nested, Inner Class & Anonymous Classes
  • Abstract Class & Interfaces
  • Defining Methods, Argument Passing Mechanism
  • Method Overloading, Recursion
  • Dealing with Static Members. Finalize () Method
  • Native Method
  • Use of “this“ reference
  • Use of Modifiers with Classes & Methods
  • Design of Accessors and Mutator Methods
  • Cloning Objects, shallow and deep cloning
  • Generic Class Types

Module 10: Extending Classes and Inheritance

  • Aggregation (HAS-A) and its uses.
  • Use and Benefits of Inheritance (IS-A) over aggregation in OOP
  • Types of Inheritance in Java
  • Role of Constructors in inheritance
  • Polymorphism in OOP.
  • Overriding Super Class Methods.
  • Use of “super” keyword.
  • Restriction in case of method overriding.
  • Type Compatibility and Conversion
  • Implementing interfaces.
  • Dynamic method dispatching by down-casting and up-casting.

Module 11: Package

  • Package as Access Protection
  • Defining Package.
  • Advantage of package
  • Sub-Package
  • CLASSPATH Setting for Packages.
  • Making JAR Files for Library Packages
  • Import and Static Import
  • Creating .EXE and jar executable file.

Module 12: Exception Handling

  • The Idea behind Exception
  • Exceptions & Errors
  • Types of Exception
  • Checked and Un-Checked Exceptions
  • Control Flow in Exceptions
  • Use of try and catch block
  • Multiple catch block
  • Nested try
  • finally block
  • throw keyword
  • Exception Propagation
  • throws keyword
  • Exception Handling with Method Overriding
  • In-built and User Defined Exceptions
  • Exception handling rule in case of method overriding
  • How to handle unreachable statements using finally

Module 13: Event Handling

  • Defining an Array
  • Single–Dimensional Array
  • Initializing & Accessing Array
  • Multi –Dimensional Array
  • Jagged Array
  • Arrays class
  • Methods in Arrays class
  • Sorting the elements of Array
  • Searching, insert, delete dynamically
  • Matrix multiplication, addition, transpose, upper triangular, lower triangular, sparse matrix
  • String – what and why
  • Operation on String
  • Immutable String
  • String comparison and concatenation
  • Method of String class
  • StringBuffer class and its methods
  • StringBuilder class in java
  • Creating Immutable class like String
  • Using Collection Bases Loop for String
  • Tokenizing a String
  • Object comparisons using Comparator and comparable interface

Module 14: Dancing and Singing together “Multithreading “In Java

  • Understanding Threads and process
  • Multithreading – what and why
  • Creating Thread
  • Thread Life-Cycle
  • Thread Priorities
  • Daemon thread
  • Performing multiple job by multiple Thread
  • Runnable class
  • Synchronizing Threads – what and why
  • Synchronized method
  • Synchronized block
  • Inter Communication of Threads
  • Producer & Consumer problem without balancing
  • Producer & Consumer problem with balancing using wait() & notify().

Module 15: Transformation from CUI to GUI “Applet”

  • Applet and its use
  • Design Patterns using Applet and JApplet
  • Run Applet application by browser and applet tool
  • Applet Architecture
  • Parameters to Applet
  • Life Cycle of Applet
  • Embedding Applets in Web page
  • Graphics in Applet
  • Displaying image in Applet
  • Animation in Applet
  • Painting in Applet
  • Applet Communication
  • Digital Clock in Applet
  • Analog Clock in Applet

Module 16: Transformation from CUI to GUI “Applet”

Input/output Operation in Java (java.io Package) Streams and the new I/O Capabilities Understanding Streams File class and its methods. Creating file and folder using java code. The Classes for Input and Output FileOutputStream & FileInputStream FileWriter & FileReader Input from keyboard by InputStreamReader Input from keyboard by Console Input from keyboard by Scanner PrintStream class PrintWriter class BufferedReader and BufferedWriter class. Compressing and Uncompressing File. Reading and Writing data simultaneously DataInputStream and DataOutputStream The Standard Streams Working with File Object Java & XML Data Binding Marshalling Unmarshalling.

Module 17: GUI Programming and Designing Graphical User Interfaces in Java

  • Components and Containers
  • Basics of Components
  • Using Containers
  • Layout Managers and user-defined layout
  • BorderLayout , FlowLayout , GridLayout , GridbagLayout, BoxLayout
  • AWT Components
  • Adding a Menu to Window
  • Extending GUI Features Using SWING Components
  • Designing GUI using Netbeans
  • Advanced swing components like JProgressbar , JSlider, JRadioButton , JTree, JTable, JToggleButton, etc

Module 18: Java Data Structure by the help of java.util Package

  • Collections of Objects
  • Stack
  • Queue & Deque
  • Use of HashSet & TreeSet
  • Sets
  • Map
  • Understanding Hashing
  • Use of ArrayList & Vector
  • Use of LinkedList
  • Use of HashMap & TreeMap
  • LinkedHashMap class
  • Hashtable class
  • Generics

Module 19: Event Handling

  • Event-Driven Programming in Java
  • Event- Handling Process with AWT
  • Working with Listeners
  • Event-Handling Mechanism with SWING
  • Event Classes and its methods
  • Adapter Classes as Helper Classes in Event Handling
  • Applet with Event-Handling.

Module 20: Networking Programming

  • Process and Networking Basics
  • Client-Server Architecture
  • InetAddress class
  • Communicate between two processes in single or different system
  • Two way communication
  • Socket Overview
  • Networking Classes and Interfaces
  • Network Protocols
  • Read and write operation between client and server
  • PrintWriter and BufferedReader class for read and write operation
  • Developing Networking Applications in Java
  • Developing a chatting application

Module 21: Database Programming using JDBC

  • Introduction to JDBC
  • Steps to connect to the database
  • JDBC Drivers & Architecture
  • Types of JDBC Drivers
  • Connectivity with Oracle
  • Connectivity with MySQL

Module 22: Projects on J2SE

  • A application just like Notepad
  • A application like a Calculator
  • A application like Address book
  • Puzzle game
  • Snake game
  • A chatting Application
  • Paint Application
  • Develop any editor
  • Library information System